gamification News of 10/24/20
Kahoot Picks Up $215m From SoftBank For Its User-Generated, Gamified E-Learning Platform
After announcing a modest $28 million raise earlier this year, the user-generated gamified e-learning platform Kahoot today announced a much bigger round to double down on the current surge in demand for remote education. The Norwegian startup ...
Meditation App Meditopia Secures $15m Series A Co-Led By Creandum And Highland
The coronavirus continues to hit people hard mentally, and this has meant a boom for mental death and meditation apps. According to a recent report from app store intelligence firm Sensor Tower, the world’s 10 largest English-language mental ...
Headspace Appoints Former Intuit Exec CeCe Morken As President And COO
As it looks to continue along its path of developing clinically validated digital therapeutics for consumer and clinical mental health and wellness, Headspace has bulked up its executive team with the addition of longtime Intuit executive, CeCe ...
Duolingo’S New App Teaches Children How To Read And Write
Until now, Duolingo ‘s focus was always squarely on teaching languages, but today, the company launched Duolingo ABC , a free English literacy app for children ages 3 to 6. Originally, the company had planned on unveiling this app later in the ...
Kaizo Raises $3m For Its AI-Based Tools To Improve Customer Service Support Teams
CRM has for years been primarily a story of software to manage customer contacts, data to help agents do their jobs, and tools to manage incoming requests and outreach strategies. Now to add to that we’re starting to see a new theme: apps to ...
Mental Health Startup EQuoo Joins UK’S NHS App Library, Closes In On Seed Round
UK-based mental health startup eQuoo has become the only game in the UK’s National Health Service App Library and is set to shortly close it’s seed funding round. The app is an emotional fitness game that aims to teach healthy psychological ...