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​Violent and lewd! Not Grand Theft Auto, Shakespeare’s Macbeth

If Shakespeare were around today, he’d be making open-world shooters with the same depth and diversion as his playsLast week, the Guardian spoke to the team behind Lili, a video game retelling of Macbeth, shown at the Cannes film festival. The headline quote from the piece was “Shakespeare would be writing for games today”, which I have heard many times, and does make a lot of sense. Shakespeare worked in the Elizabethan theatre, a period in which plays were considered popularist entertainment hardly worthy of analysis or preservation – just like video games today! The authorities were also concerned about the lewd and violent nature of plays and the effect they may have on the impressionable masses – ditto!But if we agree that a 21st-century Shakespeare would be making games, what sort would he be making? If our central thesis is that Shakespeare would be interested in mass, popular entertainment, then – if we’re talking pure revenue – he would be making casual smartphone games: Tencent’s multiplayer arena battle game Honor of Kings, for example, made $2.6bn (£1.9bn) last year. However, while the Bard was certainly interested in royalty and honour (and making money), it’s hard to see Hamlet working as a multiplayer arena-based online battle game structured into an endless series of fast-paced skirmishes. Our titular hero would barely get out the words, “O, that this too too solid flesh would melt, thaw, and resolve itself into a dew!” before being vaporised in a scorching barrage attack. For similar reasons, I can’t see Shakespeare making battle royale games such as Fortnite because, while he certainly liked a battle and lots of deaths, there’s not a lot of room for narrative complexity or rousing military rhetoric when the sole aim is to shoot as many people as possible while dressed as a giant banana or Sabrina Carpenter. Continue reading...

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